it pick up one random tool id from the list each time the command is executed. this will make the enemies less repetitive, this simple commands work as follows. I can add images and things to it to grow it to its best.Pearl documentation: #=# * Falcao Pearl ABS Liquid v3 # The easiest ABS System for RPG Maker! # Website: # Foro: Release date: Decem# updated: Decem# updated: Janu# updated: Ap#=# =begin Pearl v3 change log - Injected Pearl abs path - Fixed dead posses issue - Implemented respawn timer for enemies - Fixed vehicle issue - Enemies cannot longer attack you while in vehicle - fixed stuck issue when borading a a vehicle while a follower is deadposing - added low hp switches for enemies - Added item quantity to enemy drops - Fixed enemy touch damage issue - Fixed custom graphics display issue # New Notetags!# ** Enemies Enemy Respawn Seconds = x - Time in seconds the enemy can respawn Enemy Respawn Animation = x - Respawn animation id Enemy Knockback Disable = true - Make enemy unable to be knocked back Enemy Lowhp 75% Switch = x - when enemy hp is below 75% turn on switch id x Enemy Lowhp 50% Switch = x - when enemy hp is below 50% turn on switch id x Enemy Lowhp 25% Switch = x - when enemy hp is below 25% turn on switch id x Enemy Lowhp 10% Switch = x - when enemy hp is below 10% turn on switch id x # Enemies characters notetags now you set up more than one tool at the time for enemies. You can leave a message on this page or contact me on Discord if you have questions or want to share ideas for the pack. Blank Files will be added to this pack soon so you don't have to do the edit yourself. It will save size for your game, and you'll be assured players with slow computers/phones will have no chance of seeing the icons for a few frames. #2 - When you release the game, you can edit the development icons png files to make them blank (invisible).
Be sure to re-add an Opacity command line to 255 in the next Pages in case the Event is still invisible and you need to see it. You'll have the freedom of using your Event normaly and extensively while still seeing the Dev Icons while developing. Set it up normaly, but make that 1st Page Parallel and activate a Switch required for the 2nd Page. #1 - If your Event needs several Pages to be used, you can dedicate the 1st Page for the Dev Icon only.
Select the Event Image using the Dev Icons provided in this pack.